Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Cover Image

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (Paperback)

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart.

Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative.

“To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
DAVID KUSHNER has written for numerous publications, including Rolling Stone, The New York Times, Wired, New York, Worth, Electronic Gaming Monthly, The Village Voice, Details, Mondo 2000, and Salon. He is the digital-music columnist for Rolling Stone online, and a contributing editor for Spin and IEEE Spectrum. He has also worked as a senior producer and writer for the music website SonicNet. He received a B.A. from the University of Maryland, College Park, and a master’s in creative writing from City University of New York. He can be reached at www.davidkushner.com.
Product Details ISBN: 9780812972153
ISBN-10: 0812972155
Publisher: Random House Trade Paperbacks
Publication Date: May 11th, 2004
Pages: 368
Language: English
"To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses - and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way."
Mark Leyner, author of I Smell Esther Williams

"Masters of Doom is an excellent archetypal tale of hard work and genius being corrupted by fame too young and fortune too fast. I rooted for these guys, was inspired by them, then was disturbed by them, and was fascinated from beginning to end."
Po Bronson, author of The Nudist on the Late Shift

"Like Hackers, David Kushner's Masters of Doom paints a fascinating portrait of visionary coders transforming a previously marginal hobby into a kind of 21st-century art form -- and enraging an entire generation of parents along the way. Kushner tells the story with intelligence and a great sense of pacing. Masters of Doom is as riveting as the games themselves."
Steven Johnson, author of Emergence

"Masters of Doom tells the compelling story of the decade-long showdown between gaming's own real-life dynamic duo, played high above the corridors of Doom in the meta-game of industry and innovation. With the narrative passion of a true aficionado, Kushner reminds us that the Internet was not created to manage stock portfolios but to serve as the ultimate networked entertainment platform. It's all just a game."
Douglas Rushkoff, author of Coercion, Ecstasy Club, and Nothing Sacred

"Are you brainy? Gifted? Deeply alienated? Ever wanted to be a multimillionaire who transformed a major industry? Then Masters of Doom is the book for you!"
Bruce Sterling, author of Tomorrow Now

“Kushner’s mesmerizing tale of the Two Johns moves at a rapid clip . . . describing the twists and turns of fate that led them to team up in creating the most powerful video games of their generation. . . . An exciting combination of biography and technology.”
—USA Today

“Meticulously researched . . . as a ticktock of the creative process and as insight into a powerful medium too often dismissed as kids’ stuff, Masters of Doom blasts its way to a high score.”
—Entertainment Weekly

“[An] extraordinary journey . . . an exhilarating time capsule of a moment in time where anything could happen—and often did. Kushner’s take on this geek uprising is like a breakneck-paced comic book that you can’t put down.”
Newsday

“Kushner’s portrait of Carmack is lustrous and gripping. . . . An impressive and adroit social history.”
—The New York Times Book Review

“Terrifically told . . . The storytelling is so fluid, so addictive, that your twitching thumbs keep working the pages.”
—The Washington Post Book World

THE SANTA FE LITERARY FESTIVAL

Celebrating the power of story, the inaugural Santa Fe Literary Festival will be an unforgettable weekend dedicated to a shared love and language of ideas. Collected Works Bookstore is thrilled to be the official bookstore of the Festival. 

Bestselling, prizewinning authors and literary legends like Margaret Atwood, Joy Harjo, Colson Whitehead, Sandra Cisneros, John Grisham, amongst others, will headline the festival, discussing their work with readings and book signings that set the stage for further inspired conversations.

NOTE: If you purchase a festival event ticket that is INCLUSIVE of the author's book, you will receive that book upon check-in for your event at the festival.

To order books by festival authors directly from CW, see below. Collected Works will be carrying a wide selection of books by all participating authors available for online pre-order and at the on-site festival bookstore May 20-23.

Purchase your tickets from the SF Literary Festival website here.

Purchase your books by festival authors directly from CW below:

Margaret Atwood     Freddie Bitsoie     Sandra Cisneros

Lynn Cline     William deBuys     Ashley Ford

John Grisham     Roshi Joan Halifax     Joy Harjo

Anne Hillerman     Cheryl Alters Jamison     Craig Johnson

Asma Khan     Phil Klay      Jon Krakauer

Valeria Luiselli     Deborah Madison      Emily St. John Mandel

George R. R. Martin      James McGrath Morris     Sarit Packer and Itamar Srulovich of Honey & Co. 

Carmella Padilla     Douglas Preston     Kirstin Valdez Quade

Bob Shacochis     Henry Shukman     Hampton Sides

Bryant Terry     Darryl Lorenzo Wellington     Colson Whitehead

Don Winslow     Lawrence Wright